The Aral Sea Flotilla--The Warships of a Lost Sea

(Image: NASA)

The Aral Sea is--or was--a large body of water in Central Asia. It is divided between the nations of Kazakhstan and Uzbekistan. While the Soviet Union existed, the Aral Sea was entirely within its borders.

Two rivers, the Amu Darya and Syr Darya, were the primary sources of water for the Aral Sea. In the 1960s, the Soviets diverted the two rivers in an attempt to irrigate the nearby desert lands and make them arable.

The result was an ecological disaster. The Aral Sea gradually shrunk into three small basins connected by narrow channels. According to NASA satellite imagery, one of those basins has now completely evaporated, leaving the Aral Sea with only 10% of its original capacity. In the photo above, you can see an outline showing the approximate shape of the lake in 1960. The fields of blue are all that is left.

(Image of Russian Aral Sea warships from The Russians in Central Asia by E. Stanford, 1865)

It was not always so. Prior to Soviet activity, the Aral Sea was a thriving lake that was a center for fishing and commerce. It was of such great importance that the Imperial Russian Navy maintained a fleet of warships there starting in 1852.

These warships were built in Sweden or elsewhere in Russia, then transported down rivers to the Aral Sea. They were based at the town of Raim, which is now a Kazakh town on a small lake about 30 miles away from the remains of the Aral Sea.

By 1880, this flotilla consisted of 6 armed vessels and several unarmed vessels. They provided mercantile security, conducted hydrographic surveys, and supported troops who campaigned in the area in 1868 and 1873. In 1883, the flotilla was disbanded, with some portions transferred to the Russian naval presence on the Amu Darya, a river that flows into the Aral from Afghanistan.

During the Russian Civil War (1917-1923), the Soviets briefly maintained a fleet of warships to combat Tsarist and British troops in the area. But with the Red victory, the need for a fleet evaporated. And, later, so did the sea on which it had sailed.


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A few years ago, I revised the rules to make the game more fun, including:
- No $1 bills. Everything got rounded to the nearest $5, to cut down on all that clutter and time wasted counting ones.
- No Free Parking. That square became the Gas Company, so there were 3 utilities to own. Rent was calculated according to how many of the utilities you owned.

Then I made up a bunch of cards called Fate Cards, so I had 3 stacks - Chance, Community Chest, and Fate. 2 of the 6 designated Chance and CC squares were drafted into Fate squares, so there were 2 of each category. Some of those Fate cards were:
- Go to jail free (this is really helpful at the end, when you are safer sitting in jail than walking across other people's hotel minefields);
- Go the opposite direction around the board (this made it possible to hit the income tax BEFORE you hit GO);
- You may build 1 house now on a property, whether you hold the entire neighborhood or not;
- Title deed for Boardwalk and Mediterranean Ave immediately swap positions/ownership (since the rent on Med. Ave is rounded down to $0 anyway, this made it a valuable property to own, so one could pick up Boardwalk for really cheap).
- If you don't like the number you just rolled, you may play this card and re-roll 1 of your dice, but you must accept that second roll.
- Tornado (You may pick up any house on the board and set it down on any other buildable property);
- Mafia (Each player loses 1 property of their choice and the property can be bought by whoever lands on it. Houses remain on it.)
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Always played the game with the $400 for landing on Go, and the Free Parking getting the money "in the middle" from Luxury Tax, funds to get Out of Jail, and other assessments in the Chance and Community Chest cards. Payouts from the cards came from the Bank, since Banks were (and are) Evil Incarnate. Also played that if you rolled doubles and landed on an opponents space, you could skate by rolling again quickly if they hadn't paid attention to your touch down on their property.
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